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Old May 02, 2008, 05:59 PM // 17:59   #1
Desert Nomad
 
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Default New Skill Idea - Scorpion Heal

I was in a pug today, helping some people out in Gates of Madness, and the warrior just would insist on over extending into the mobs, or running away from the monks.

Then I remembered a jokey suggestion a friend of mine made a while back. A healing version of scorpion wire. Lets call it scorpion heal.

Cost 5, Recharge 10. For 8 seconds, the next time you and target ally are more than 100ft apart, they are teleported to your position, knocked down and healed for 40 health.

Or maybe 'Don't leroy' Cost 5, recharge 12. For 5 seconds target ally is crippled and is healed 5 points for every step backwards they take.

I'm sure monks would love to use these skills, and it would help ensure a peaceful non ragey pug experience..

I doubt anet would ever do it, but it sure as heck would be silly fun.

Last edited by Shanaeri Rynale; May 02, 2008 at 06:06 PM // 18:06..
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Old May 02, 2008, 06:06 PM // 18:06   #2
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Wait, thats the non elite version of Unyielding Aura...
Thats a brilliant idea.
But i higly doubt it makes the monks more loved in pugs.
As a monk you already have a lot of *power* controling the parties Healthbars.
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Old May 02, 2008, 06:08 PM // 18:08   #3
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Lol =D

I really can't see it providing a peaceful pugging experience though, I can just imagine the warrior now...

*Warrior overextends*
*Monk casts Scorpian Heal*
Warrior - "OMFG WTF R U DONIG U PIECE OF $&%* I WAZ ABUT TO KILL HIM!!! NUB!!!"

*Warrior leaves the game*

^_^ on second thoughts, implement this right now! Just for the hilarity of it all xD
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Old May 02, 2008, 06:10 PM // 18:10   #4
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/signed party control ftw, although all my characters would carry it...
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Old May 02, 2008, 06:10 PM // 18:10   #5
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Heheheh nice one..
On the Don`t Leroy i would do it regarding the distance from you.. for example: For 5 seconds target ally is crippled and is healed 5 points for every 5 feets he walks towards you.
I suggest to use distance instead of walk mode, cause not everyone walks backwards, what most of the ppl do is turn around and run for their lives...
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Old May 02, 2008, 06:14 PM // 18:14   #6
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hells yeaya...
all teh pug warrs need to be kept on leashes
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Old May 02, 2008, 06:18 PM // 18:18   #7
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mabe make a mortal kombat reference? "Get over over here!" hehe. I would love to see this
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Old May 02, 2008, 07:01 PM // 19:01   #8
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There was a thread on this exact same thing yesterday lol
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Old May 02, 2008, 07:34 PM // 19:34   #9
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There was one like it yesterday, but which is more fun. Giving someone less heals, or making them fly back to you and be KD'd ?
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Old May 02, 2008, 07:57 PM // 19:57   #10
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Nobody has spotted this skills fatal downfall.
Wammos would start using it!!!
He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists)
Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^.


~A Leprechaun~
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Old May 02, 2008, 07:59 PM // 19:59   #11
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HB Monks would love this with some of the ursan groups. Would really solve the problem when they are apparently trying to sucide the mission.
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Old May 02, 2008, 08:32 PM // 20:32   #12
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Quote:
Originally Posted by A Leprechaun
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!!
He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists)
Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^.


~A Leprechaun~
God this would be fun. I should add my badass skill too then if this is the case:

Monk

/ragequit

0 CC, 0 recharge, 1/4th CT
This spell fails 100% at Divine favor lower than 4.

Leave party and return to last outpost. You leave monk henchmen with [mending] and [healing breeze].
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Old May 02, 2008, 11:58 PM // 23:58   #13
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XDDD

So basically you suggest a leash to keep the dogs from running all over the place?

Fine with me. We elementalists could use some of that so all other puny inferior professions serve us better.
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Old May 02, 2008, 11:59 PM // 23:59   #14
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/signed. This looks fun.

The 40 health heal should be scaled based on some attribute.

Also, to prevent this from possibly having a side-effect of transporting two people through use of it + Recall, make it end if you shadowstep or teleport.
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Old May 03, 2008, 02:31 AM // 02:31   #15
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Quote:
Originally Posted by A Leprechaun
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!!
He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists)
Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^.


~A Leprechaun~
put it under divine, and make it 100% fail if DF 4 or less.

/signed. I would make another monk if this skill existed.

~the rat~
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Old May 03, 2008, 06:11 AM // 06:11   #16
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Monks don't need this at all if LoD was given back its recharge or make it 7 sec. plus 80%.
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Old May 03, 2008, 06:18 AM // 06:18   #17
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http://www.guildwarsguru.com/forum/s...php?t=10284795 :P
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Old May 03, 2008, 06:19 AM // 06:19   #18
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Not a bad idea, it's a shame that this skill could be abused so easily, which is probably the main reason why a skill like this would never be added.
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Old May 03, 2008, 06:40 AM // 06:40   #19
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QFT. Kkthx.
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Old May 03, 2008, 03:05 PM // 15:05   #20
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50% failure with DF 4 or less and I'll sign. Make it a maintained enchantment though to make it more energy costly or limit its usage to PvE.(too much griefing potential in PvP)
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